Tudor Gîrba (tudorgirba.com) is a software environmentalist and co-founder of feenk.com where he works with an amazing team on the Glamorous Toolkit, a novel IDE that reshapes the Development eXperience (gtoolkit.com).
He built all sorts of projects like the Moose platform for software and data analysis (moosetechnology.org), and he authored a couple of methods like humane assessment (humane-assessment.com). In 2014, he also won the prestigious Dahl-Nygaard Junior Prize for his research (aito.org). This was a surprising prize as he is the only recipient that was not a university professor, even if he does hold a PhD from the University of Bern from a previous life.
These days he likes to talk about moldable development. If you want to see how much he likes that, just ask him if moldable development can fundamentally change how we approach software development.
Software systems should not remain black boxes. In this talk we show how we can complement domain-driven design with tools that match the ubiquitous language with visual representations of the system that are produced automatically. We experiences of building concrete systems, and, by means of live demos, we exemplify how changing the approach and the nature of the tools allows non-technical people to understand the inner workings of a system.
Looking at what occupies most of our energy during software development, our domain is primarily a decision making business rather than construction one. As a consequence, we should invest in a systematic discipline to approach making decisions.
Marshall McLuhan told us among other things that "We shape our tools and thereafter our tools shape us." If this is true, we should be very careful with the tools that we expose ourselves to because they will determine the way we are going to think.
On the one hand, agile processes, like Scrum, promote a set of practices. On the other hand, they are based on a set of principles. While practices are important at present time, principles allow us to adapt to future situations. In this talk we look at Inspection and Adaptation and construct an underlying theory to help organizations practice these activities. Why a theory? Because, as much as we want to, simply invoking "Inspect and Adapt" will not make it happen.
Architecture is as important as functionality, at least in the long run. As functionality is recognized as a business asset, it follows that architecture is a business asset, too. In this talk we show how we can approach architecture as an investment rather than a cost, and detail the practical implications both on the technical and on the business level.
Our technical world is governed by facts. In this world Excel files and technical diagrams are everywhere, and too often this way of looking at the world makes us forget that the goal of our job is to produce value, not to fulfill specifications. Feedback is the central source of agile value. The most effective way to obtain feedback from stakeholders is a demo. Good demos engage. They materialize your ideas and put energies in motion. They spark the imagination and uncover hidden assumptions. They make feedback flow. But, if a demo is the means to value, shouldn’t preparing the demo be a significant concern? Should it not be part of the definition of done?
"Technical debt" is a successful metaphor that exposes software engineers to economics, and managers to a significant technical problem. It provides a language that both engineers ("technical") and managers ("debt") understand. But, "technical debt" is just a metaphor that has its limitations, too. The most important limitation is that it presents a negative proposition: The best thing that can happen to you is having no technical debt.
Too often, developers drill into the see of data related to a software system manually armed with only rudimentary techniques and tool support. This approach does not scale for understanding larger pieces and it should not perpetuate. Software is not text. Software is data. Once you see it like that, you will want tools to deal with it.
"Emerge your architecture" goes the agile mantra. That’s great. Developers get empowered and fluffy papers make room for real code structure. But, how do you ensure the cohesiveness of the result? In this talk, we expose how architecture is an emergent property, how it is a commons, and we introduce an approach for how it can be steered.